Plugging away at the game. Code-wise we've implemented many quality of life features such as arrows keys to pan camera and click+dragging the camera on the minimap.
The AI has gotten smarter as well, rather than bee-lining towards the enemy HQ, it now spreads out intelligently to capture points across the map.
Artwise I've made a handful of alpha explosions, working on some new CO's, and new units as always.
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